Projected Auto-stereoscopic 3-D System

 

Projected Auto-Stereoscopic 3-D System

 

Large screen 3-D video for multiple viewers without the need for glasses.

Projected-Lenticular-3D-01-600p

U.S. Pat. 7,874,678
 
Manufacturing License Available

 

      This technique projects video images onto a flat screen hanging on a wall, which forms viewing positons under each projector.  A viewer at that distance will see the stereoscopic views with lateral motion parallax without needing 3-D glasses.  This technique is ideal for 3-D presentaions at trade-shows.  

Projected-Lenticular-3D-02-737w

      All techniques described here avoid the bright reflected hot spot of the projector on the screen by shifting the projector vertically.  In the illustration above, the hot spot would have occurred well above the screen's position.  


 
Retail display:
 
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      When it's impractical to mount projectors on the ceiling or the screen on the wall, they can be contained in a cabinet, useful for store displays.  The projector's images are reflected off mirrors so that the optically-equivalent position of the projectors is at the distance of the viewer's eyes.  

Projected-Lenticular-3D-04-800w

      The photos above are not of a finished product, but of a proof-of-concept mockup projecting onto a flat screen on the wall.  


 

      Conventional lenticular stereoscopic imaging systems have used two-cameras, and create 2-1/2"-wide viewing positions (exit pupils) of the alternating left and right views.  Because our eyes are 2-1/2" apart, as the viewer moves laterally, they move through the alternating left and right views to see as many reverse-depth views as correct views.  

      To avoid this problem, this proposal uses narrow exit pupils and additional cameras (or computer-generated views) so that the viewers' eyes are always receiving images from corresponding camera positions to create natural depth.  In other words, the viewer can move laterally and never get a false-depth view.

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The vertical columns over the faces are exit pupils, or viewing positions, created by the light returned from the lenticular screen.  The exit pupils are equal in number to the number of projectors.


 

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      Lenticular displays inherently create additional viewing zones to the sides of the main viewing zone.  This has the advantage of increasing the number of people who can see 3-D image.  The angular position of the side zones is determined by the optics of the lenticular screen, and will limit the number of projectors (so that the viewing zones do not overlap).

 

      When lenticular screens are molded there may be some warpage due to cool air blowing over a small area.  The following is a comparison of warped screens when used in front-projection and rear-projection lenticular 3D techniques, and why we propose front-projection.  

 

Front Projection:

Projected-Lenticular-3D-07-front-Prjn-176h

Projected-Lenticular-3D-08-700p
     Ideal straight screen                       Warped but usable screen                       Warped but usable screen 

      In front projection, there is no alignment issue.  The projected images automatically form behind the lenticules, even if the screen is severely warped, retro-reflecting the image back to the projector position and viewer at the same distance.  The scale and amount of distortion in these drawings is exaggerated for illustration.


 

Rear Projection:

Projected-Lenticular-3D-09-rear-Prjn-Scrn-176h

Projected-Lenticular-3D-10-Rr-Proj-Scrns-700w

           Warped lenticular screen                  Identical screen flipped over               Overlaid mis-aligned screens        

      In rear-projection, a diffuser is sandwiched between two sheets of lenticular plastic, placed back to back.  Alignment of the lenticular screens is extremely critical.  Warpage of either screen will cause a mis-match of lenticules.  

      Rear-projection displays need a field lens to brighten the corners of the image.  Fresnel lenses are the only practical choice for large screens, however cannot be used with lenticular screens because of the Moire patterns created between the circular grooves of the Fresnel lens and lenticular screens.  The diffuser between the lenticular sheets trades off corner brightness for illumination uniformity.  Rear-projection lenticular 3D is fraught with problems.  


 
3-D Computer Display:
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      As in other examples, the projectors are positioned at the distance of the viewer's eyes, and the reflected hot spot from the projectors falls outside of the screen area.  

 

Hines' original lab notebook entries for this invention:

Projected-Lenticular-3D-p140-100w Projected-Lenticular-3D-p143-100w
p. 140 p. 143

 

      This is a technology announcement and license offer.  This is not a product being offered for sale to end users.  HinesLab seeks licensees.  Manufacturers are invited to contact Steve Hines to discuss licensing at:

HinesLab, Inc.
Glendale, California, USA
phone: 818-507-5812
email: Steve@HinesLab.com